Challenge
Having high quality texture on the land for such a big environment and Ineeded a light setup that works for every shot in the same environment but it proved to be more difficult than I thought.
Solution
I used a scanned terrain for the land and built everything else on top of it (Grass, Trees, extra props, etc.) For the lighting, I created different lighting setups for every shot and separated them into groups. Only the light groups that were in use were visible.








